So extremely hard to get, and so useless-now let’s fix this! I got many of them over the years and I just look at them in the stash with tears in my eyes-I have so many of them and they have no purpose. Imagine dead enemy dropping ancient primal, that is indicated as red colour.Pick up my sci-fi novels, The Last Exodus, The Exiled Earthborn and The Sons of Sora, which are now in print, online and on audiobook.I was thinking what if there more types of ancient items that have different properties: But Primal Ancient Legendaries almost sound like an April Fool’s joke, and the Necromancer cannot arrive soon enough.įollow me on Twitter and on Facebook. The arrival of the Necromancer is the only thing I’m genuinely excited about in Diablo 3 these days, which is a shame, because I love the game and it’s quite possibly my most-played title in history with a few thousand hours invested. The Darkening of Tristam event was very underwhelming, and now the answer to “now what?” is just creating yet another god tier of items that push power creep up to new heights, and make players feel like the builds they’ve perfected so far are now trash. This may not be a big deal, but it’s emblematic of Blizzard sort of throwing in the towel when it comes to supporting Diablo 3 in what are apparently the last stages of its life. Now, with Primal Ancients drop rate about 1% in testing, that adds yet another layer of craziness as players chase after that extra +150 Strength or +30 Resist All. It has to drop for the right slot, it has to be the right type of item, it has to roll with the best stats, and then there’s a 10% chance it actually drops as Ancient, on top of all that. Players are already fighting layers upon layers of RNG to get the items they want. The concept of an “Ancient Ancient,” or a Primal Ancient, is the definition of pure power creep. The problem is that this puts yet another insane level of RNG into the game as a way of artificially extending playtime without actually adding anything new or valuable.